GNU bug report logs -
#16621
24.3.50; Periodic timer + overlays = flickering near point
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Reported by: Dmitry Gutov <dgutov <at> yandex.ru>
Date: Sun, 2 Feb 2014 01:03:01 UTC
Severity: normal
Found in version 24.3.50
Fixed in version 26.1
Done: Dmitry Gutov <dgutov <at> yandex.ru>
Bug is archived. No further changes may be made.
Full log
Message #41 received at 16621 <at> debbugs.gnu.org (full text, mbox):
On 04.02.2014 05:48, Eli Zaretskii wrote:
>> Some relatively low-hanging fruit has already been mentioned in the
>> comments
>
> Like what? If you mean the fact that we redraw the cursor when
> perhaps that could be avoided, someone else will have to suggest a
> better algorithm than doing it on every frame update.
No suggestions from me here.
It should still be easier than double buffering, though.
>> but would it be too much to expect some sort of double-buffering
>> used for Emacs display, eventually?
>
> You mean, outside Emacs? Yes, probably, but then this isn't an Emacs
> issue, and I know absolutely nothing about it.
Would a windowing system know which Emacs display states are
"consistent", and which aren't?
>> Or is the related overhead considered too much of a cost?
>
> If you mean double buffering inside Emacs, you will have to explain
> why you think it will solve the problem.
AFAIU, flickering happens when the screen refreshes while Emacs display
is in an inconsistent state. Like, you've cleared a rectangle to paint a
character in it, but haven't yet painted it
If you copied the rendered state into a buffer, then cleared and painted
the character there, then rendered the buffer into the window as a
whole, the windowing system won't get a chance to see and display the
intermediate state.
This bug report was last modified 8 years and 176 days ago.
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