GNU bug report logs -
#1355
suggestion on the modeline
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Reported by: xah lee <xah <at> xahlee.org>
Date: Sun, 16 Nov 2008 01:20:03 UTC
Severity: wishlist
Done: Lars Ingebrigtsen <larsi <at> gnus.org>
Bug is archived. No further changes may be made.
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Message #22 received at submit <at> emacsbugs.donarmstrong.com (full text, mbox):
Hi, R and X!
On Sun, Nov 16, 2008 at 09:57:21PM -0500, Richard M. Stallman wrote:
> The cursor location percentage should by default not shown if
> emacs is running in GUI with scroll bar.
> Maybe so.
> When emacs is running in a terminal, the special indicator
> Top and Bot should be shown as percentage as usual,
> "Top" is equivalent to 00%, and showing "00%" instead would
> be just as good. However, "Bot" gives you other information:
> that the bottom of the buffer is on the screen.
Incidentally, I think the wrong percentage is displayed. Assuming that
the window shows part of the buffer, there's stuff above, stuff below,
like this:
a ^
a |
a |
a |
W | ^
W | |
W | |
W buffer window
W | |
W | |
W | v
b |
b |
b |
b v
, the percentage currently displayed is a / (a + W + b). So, although in
the picture, the window is showing the middle of the buffer, the
percentage displayed is 22%, rather than 50%. This is particularly
jarring when scrolling through, perhaps, an info page. You see 47%, then
two lines later, Bot.
A better calculation would be a / (a + b), the degree of "travel" of the
windown through the buffer. This approaches 100% as the window reaches
the bottom of the buffer.
I've been using this for many years now. Here's how:
[ Emacs 22.3 ]
*** xdisp.orig.c 2008-08-26 15:45:44.000000000 +0000
--- xdisp.c 2008-09-12 13:59:17.000000000 +0000
***************
*** 18033,18041 ****
case 'p':
{
int pos = marker_position (w->start);
! int total = BUF_ZV (b) - BUF_BEGV (b);
! if (XFASTINT (w->window_end_pos) <= BUF_Z (b) - BUF_ZV (b))
{
if (pos <= BUF_BEGV (b))
return "All";
--- 18033,18043 ----
case 'p':
{
int pos = marker_position (w->start);
! int bottpos = BUF_Z (b) - XFASTINT (w->window_end_pos); /* ACM */
! int totnotdisp = BUF_ZV (b) - BUF_BEGV (b) - (bottpos - pos); /* ACM */
! int total ;
! if ((bottpos >= BUF_ZV (b)) || (totnotdisp <= 0)) /* ACM */
{
if (pos <= BUF_BEGV (b))
return "All";
***************
*** 18046,18056 ****
return "Top";
else
{
! if (total > 1000000)
/* Do it differently for a large value, to avoid overflow. */
! total = ((pos - BUF_BEGV (b)) + (total / 100) - 1) / (total / 100);
else
! total = ((pos - BUF_BEGV (b)) * 100 + total - 1) / total;
/* We can't normally display a 3-digit number,
so get us a 2-digit number that is close. */
if (total == 100)
--- 18048,18060 ----
return "Top";
else
{
! if (totnotdisp > 1000000)
/* Do it differently for a large value, to avoid overflow. */
! total = ((pos - BUF_BEGV (b)) + (totnotdisp / 100) - 1)
! / (totnotdisp / 100); /* ACM */
else
! total = ((pos - BUF_BEGV (b)) * 100 + totnotdisp - 1)
! / totnotdisp ; /* ACM */
/* We can't normally display a 3-digit number,
so get us a 2-digit number that is close. */
if (total == 100)
--
Alan Mackenzie (Nuremberg, Germany).
This bug report was last modified 4 years and 300 days ago.
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