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#10627
char-ready? is broken for multibyte encodings
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Reported by: Mark H Weaver <mhw <at> netris.org>
Date: Sat, 28 Jan 2012 10:24:02 UTC
Severity: normal
Done: Andy Wingo <wingo <at> pobox.com>
Bug is archived. No further changes may be made.
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Hi Andy,
Andy Wingo <wingo <at> pobox.com> writes:
> On Sat 28 Jan 2012 11:21, Mark H Weaver <mhw <at> netris.org> writes:
>
>> The R5RS specifies that if 'char-ready?' returns #t, then the next
>> 'read-char' operation is guaranteed not to hang. This is not currently
>> the case for ports using a multibyte encoding.
>>
>> 'char-ready?' currently returns #t whenever at least one _byte_ is
>> available. This is not correct in general. It should return #t only if
>> there is a complete _character_ available.
>
> This procedure is omitted in the R6RS because it is not a good
> interface. Besides its semantic difficulties, can you think of a sane
> implementation for multibyte characters?
Maybe I'm missing something, but I don't see any semantic problem here,
and it seems straightforward to implement. 'char-ready?' should simply
read bytes until either a complete character is available, or no more
bytes are ready. In either case, all the bytes should then be 'unget'
before returning. What's the problem?
The only reason I haven't yet fixed this is because it will require some
refactoring in ports.c. I guess the most straightforward approach is to
generalize 'get_codepoint', 'get_utf8_codepoint', and
'get_iconv_codepoint' to support a non-blocking mode of operation.
What do you think?
Regards,
Mark
This bug report was last modified 8 years and 340 days ago.
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