Hi again, If I just delete the font file the build fails since `search-input-file` doesn't recursively check subfolders to find dejavu/share/fonts/truetype. If we specify the folder of dejavu as I wrote in my patch then the file in the source will be ignored and I do not understand the benefit of also deleting it. Is there a less hardcoded more general purpose way to identify the folder with the font files? If so I can submit a modified patch to delete the one from source and then detect the appropriate folder from dejavu package but otherwise I feel like the patch I submitted is the best solution. Regards, Tadhg On 2025-02-20 2:36 p.m., Steve George wrote: > Hi, > > Ah OK, I understand. > > In that case would you be up for updating the patch to remove the font > files using a snippet please? > > Thanks, > > Steve / Futurile > > On 20/02/2025 15:39, tadhgmister@gmail.com wrote: >> The game source code includes a copy of the dejavusans.ttf >> https://github.com/zenorogue/hyperrogue/blob/master/DejaVuSans.ttf >> >> Since the source is considered the first input to the package the >> function `search-input-file` finds it in the games source code and thus >> the checkout of the code becomes a runtime dependency. This means that >> the music and sounds folders which are copied to the package build must >> be downloaded twice (one in checkout and one in built package) to use >> the game. >> >> If you run `guix graph hyperrogue --type=references -M 1 | grep >> checkout` you will see the runtime dependency on the code checkout and >> if you remove font-dejavu from the dependencies without my patch you >> will see it still renders text fine in game. With my patch it correctly >> uses the font from the dejavu package and no longer depends on the checkout. >> >> If this is intended then at least we should remove the dependency on >> font-dejavu since it is not used at all and reference the music and >> sound from the checkout instead of copying it over and then also needing >> the original. >> >> >> On 2025-02-20 8:03 a.m., Steve George wrote: >>> Hi Tadhg, >>> >>> Your patch in #70708 embeds the font in hyperrogue to be font-dejavu [0]. Can you explain why this is necessary please? I'm not familiar with this game, but I just quickly ran it and the font appeared to be fine in the tutorial. >>> >>> Thanks, >>> >>> Steve / Futurile >>> >>> [0] https://debbugs.gnu.org/cgi/bugreport.cgi?bug=70708 >>> >