The game source code includes a copy of the dejavusans.ttf https://github.com/zenorogue/hyperrogue/blob/master/DejaVuSans.ttf Since the source is considered the first input to the package the function `search-input-file` finds it in the games source code and thus the checkout of the code becomes a runtime dependency. This means that the music and sounds folders which are copied to the package build must be downloaded twice (one in checkout and one in built package) to use the game. If you run `guix graph hyperrogue --type=references -M 1 | grep checkout` you will see the runtime dependency on the code checkout and if you remove font-dejavu from the dependencies without my patch you will see it still renders text fine in game. With my patch it correctly uses the font from the dejavu package and no longer depends on the checkout. If this is intended then at least we should remove the dependency on font-dejavu since it is not used at all and reference the music and sound from the checkout instead of copying it over and then also needing the original. On 2025-02-20 8:03 a.m., Steve George wrote: > Hi Tadhg, > > Your patch in #70708 embeds the font in hyperrogue to be font-dejavu [0]. Can you explain why this is necessary please? I'm not familiar with this game, but I just quickly ran it and the font appeared to be fine in the tutorial. > > Thanks, > > Steve / Futurile > > [0] https://debbugs.gnu.org/cgi/bugreport.cgi?bug=70708 > >