The recently committed (and awesome) openrct2 built correctly, but cannot currently find the needed language and shader files for the game and therefore crashes. To make it work, I currently have to invoke it via a command like `--openrct-data-path=/gnu/store/-openrct2-0.1.1/share/openrct2/', which imho is not optimal. I dove into the source of openrct, and it seems there are still some vestiges of the cmake flag we want, namely ORCT2_RESOURCE_DIR. Sadly, support for configuring this variable seems to have been removed about 4 months ago. I opened an issue upstream regarding this[1], but maybe there is an easy workaround we can use until a fix is hopefully released. I was thinking of either a phase which calls `wrap-program', or adding the required flag back via a short snippet. - Jelle [1]: https://github.com/OpenRCT2/OpenRCT2/issues/6473 p.s. Besides these rather small issues, I can confirm that OpenRCT2 works.