Description This change improves the 'fullscreen' frame support on Windows. When going to fullscreen, the frame gets fullscreened with no window decorations (which causes the Windows task bar to also disappear) on the nearest monitor. The old fullscreen functionality was actually 'maximize' behavior so I've moved that to 'maximize'. 'fullwidth' and 'fullheight' are now ignored because they were buggy (at least in Windows 8, they were not being sized correctly) and are not common Windows idioms. While they could be supported, I'd do it as follow on work and get it working right on multiple monitors as well. I've tested corner cases such as resolution changes and disconnect monitors; in both cases the fullscreen window stays fullscreen (and moves to a different monitor for the disconnect case). I've modified the response to WM_WINDOWPOSCHANGED to do nothing when the frame is fullscreen. Otherwise, the size gets tuned to a multiple of the character cells and the fullscreen isn't perfectly matching the screen. When this happens, Windows' special behavior to hide the taskbar doesn't kick in. Changelog 2013-04-11 Erik Charlebois * src/w32fns.c (monitor_from_window_fn): New Windows API import. (w32_monitor_rect): New function to get nearest monitor rect. * src/w32term.c (w32_fullscreen_hook): Renamed from w32fullscreen_hook for consistency. Rewritten for improved fullscreen support. (I signed the FSF copyright assignment papers in January so I'm ok on that front.)